Table of contents
Table of contents
Table of contents



Now available (18 pages)
Chapter 1.
Introduction to Design Systems
Section 1. Introduction to DS
What you'll learn:
Learn what design systems are, why they matter, how they're structured, and explore real-world examples.
What you'll learn:
Learn what design systems are, why they matter, how they're structured, and explore real-world examples.
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Now available (20 pages)
Chapter 2.
Design Language
Chapter 2. Design Language
Section 2.
Language of Design
What you'll learn:
Learn to apply brand elements and build accessible, internationalized guidelines for global products.
What you'll learn:
Learn to apply brand elements and build accessible, internationalized guidelines for global products.
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Now available (11 pages)
Chapter 3.
Introduction to Figma
Chapter 3. Introduction to Figma
Chapter 3. Introduction to Figma
What you'll learn:
Get started with Figma: create projects, master essential tools and shortcuts.
What you'll learn:
Get started with Figma: create projects, master essential tools and shortcuts.
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Now available (169 pages)
Chapter 4.
Creating Styles
Chapter 4. Creating Styles
What you'll learn:
Build a complete style guide: from color palettes to spacing systems, with focus on accessibility and responsiveness.
What you'll learn:
Build a complete style guide: from color palettes to spacing systems, with focus on accessibility and responsiveness.
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Now available (354 pages)
Chapter 5. Components and Their Purpose
Chapter 5. Components and Their Purpose
What you'll learn:
Explore common UI components, their types and use cases, plus best practices for each.
What you'll learn:
Explore common UI components, their types and use cases, plus best practices for each.
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Now available (66 pages)
Chapter 6. Creating Components in Figma
Chapter 6. Creating Components in Figma
What you'll learn:
Create simple and advanced components with variants in Figma, and configure them using variables.
What you'll learn:
Create simple and advanced components with variants in Figma, and configure them using variables.
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Available now (89 pages)
Section 7.
Patterns and Templates
Section 7. Patterns and Templates
Section 6. Patterns
and Templates
What you'll learn:
Learn to use components in templates, find ready-made patterns, and create your own.
What you'll learn:
Learn to use components in templates, find ready-made patterns, and create your own.
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Available now (37 pages)
Section 8.
Documentation
Section 8. Documentation
What you'll learn:
Learn to hand off designs to developers and publish component libraries.
What you'll learn:
Learn to hand off designs to developers and publish component libraries.
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Have a suggestion?
Have a suggestion?
Have a suggestion?
I want this handbook to be as useful as possible. Let me know what topics you'd like covered, and I'll include them in future updates.
I want this handbook to be as useful as possible. Let me know what topics you'd like covered, and I'll include them in future updates.



Submit request
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Now available (18 pages)
Section 1.
Introduction to Design Systems
What you'll learn:
Learn what design systems are, why they matter, how they're structured, and explore real-world examples.
View details

Now available (20 pages)
Section 2.
Language of Design
What you'll learn:
Learn to apply brand elements and build accessible, internationalized guidelines for global products.
View details

Now available (11 pages)
Chapter 3. Introduction to Figma
What you'll learn:
Get started with Figma: create projects, master essential tools and shortcuts.
View details

Now available (169 pages)
Section 4.
Creating Styles
What you'll learn:
Build a complete style guide: from color palettes to spacing systems, with focus on accessibility and responsiveness.
View details

Now available (354 pages)
Chapter 5. Components and Their Purpose
What you'll learn:
Explore common UI components, their types and use cases, plus best practices for each.
View details

Now available (66 pages)
Chapter 6. Creating Components in Figma
What you'll learn:
Create simple and advanced components with variants in Figma, and configure them using variables.
View details

Available now (89 pages)
Section 7.
Patterns and Templates
What you'll learn:
Learn to use components in templates, find ready-made patterns, and create your own.
View details

Available now (37 pages)
Section 8.
Documentation
What you'll learn:
Learn to hand off designs to developers and publish component libraries.
View details
Have a suggestion?
I want this handbook to be as useful as possible. Let me know what topics you'd like covered, and I'll include them in future updates.

Submit request






















































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